Trish Hrafnaharr
Trish Hrafnaharr
3D Artist & Illustrator
Portland Oregon, United States of America

Summary

I am a meticulous, team-focused 3D Artist, who brings innovation, a passionate drive for continued improvement and dedication to excellence.

I began with 3D on my own in 2000, using Milkshape, modeling environment, character meshes and 2D assets for game communities and it was this work that led the organizers of a community mod compilation project, for Activision's Vampire: The Masquerade - Redemption to invite me to join in on an ambitious release, in which I created several fully textured props, maps and meshes. I have since gone on to improve and grow with the industry while taking on multiple life-challenges.

I'm am continually improving, to keep up with modern production workflows as well as best practices in regards to asset creation and development adding to my keen eye for detail. I love collaboration, appreciate constructive criticism and am skilled in communicating ideas. I have lived all over the world and draw heavily on my experience.

I'm strongly motivated to take on a permanant role within the games industry, and am available to relocate.

Skills

TexturingProp Design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Megascans
Megascans
CrazyBump
CrazyBump
xNormal
xNormal
Substance Designer
Substance Designer
Substance Painter
Substance Painter

Productions

  • 250px vampire the masquerade redemption cover
    • Video Game
      Vampire: The Masqurade - Redemption (Community Mod: Within THe Darkness)
    • Year
      2001
    • Role
      Texture Artist, World Builder, Prop Builder
    • Company
      Freelance